【攻略】1.3 動物指南 (翻譯)(國外攻略) @邊緣世界 哈啦板

【攻略】1.3 動物指南 (翻譯)(國外攻略) @邊緣世界 哈啦板

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【攻略】1.3 動物指南 (翻譯)(國外攻略)

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a41818414

a41818414

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2023-09-01 17:42:42 編輯

原文網址(https://www.reddit.com/r/RimWorld/comments/p92wwt/13_animals_guide/?utm_medium=android_app&utm_source=share)大綱.前言與快速指導.正題1.作者的前言 正題的(題外部分)正題2.食用畜生須知正文一.最棒的最棒 正文一.(編輯)作者的個人意見.正文二.對於經濟效益的最好正文三.戰鬥勞動動物總結.前言與快速指導: 大家好,我今天想要好好的翻譯這一篇文章想要講述的,但是我可能不會全部翻完,只會講到重點的概念,而今天想要做這篇文章的翻譯僅僅就是為了公益目的,而這裡我會講這一篇文章的主旨,在於1.3版本改版過的畜牧系統,而這篇文章通篇的講述了現版本以飼料餵食還有放牧的差異,然後再根據是以食物供給為主要目的或者是以賺取利益為目的而有不同差異。基本上就是以飼料投餵的就是要看單位飼料以及人力是否可以有最大效益,單位的飼料因為不需要大空間來放牧所以著重的點在於飼料的轉換率,而放牧有效率的點在於不必以人工來投餵飼料,只要放著這一些畜生在畜欄吃裡面長的草,基本上吃夠了長大了再宰就可以了,這篇文還有提到就是除非食物陷入不足所以必須要宰殺這些畜生,要不然應該等待到長大才屠宰。https://docs.google.com/spreadsheets/d/11oPSOJBU1m-2Src_6VcZgh5G-7odA8AdT18Lx0iVn0Y/edit?pli=1#gid=1363107690這個Docs是列出來了各種動物的各項數值,直列是動物的名稱,而橫列就是屬性,三個頁面分別是餵養作為食用的牲畜以及餵養作為經濟的畜生,第三頁則是作為飼餵畜生的植栽作物的屬性,基本上這裡需要理解的概念是Nurtrition(營養價值),這種的轉化比值都是以最終能夠收穫多少的營養價值做計算,另外如果要以經濟價值做計算就是以可以收穫的Value(可恆比的價值),遊戲裡面就是以銀來做計算,相對來說就是像是動物的皮毛,或者是肉或者是其他可以獲得的農產品來做價值的計算。而細項的數值我就不會一一翻譯了,基本上就是簡單的英文靠股狗就可以了,(要我一個一個翻實在是惱人,當然如果有人哪裡看不懂都可以問,基本上就是簡單的遊戲概念)。正題1.作者的前言Hello Rimworld. I've recently been playing a Rancher colony and decided to do some deeper digging into the optimal animals to be raising for various purposes, as well as some general gameplay advice I've picked up while experimenting.打給賀,最近我開始嘗試遊玩以牧場主為主題的殖民地,而我打算想要深入的了解這一些機制,主要是以何種動物是適合哪種的養殖用途,而這一篇心得也會包括這個遊戲的一些基本來建議如何遊玩,基於個人遊玩時的經驗。正題1.(題外部分) [color=var(--newCommunityTheme-linkText)]Animal Efficiency ChartSheet 1 is food efficiency. Sheet 2 is the profit efficiency. Sheet 3 is a bonus for some crop farming math.(這裡就是上面講到的列表https://docs.google.com/spreadsheets/d/11oPSOJBU1m-2Src_6VcZgh5G-7odA8AdT18Lx0iVn0Y/edit#gid=1363107690)(第一個表單就是作為食物的效率)(第二個表單就是經濟收益的效率)(第三個表單就是作物的數值)正題2.食用畜生須知Food AnimalsNote: If you grow an animal for meat, allow it to fully grow unless you're facing a feed shortage. It's almost always more efficient to harvest a fully grown animal. Basically you'll get roughly 1/4 the meat and leather, for 1/2 the feed requirement if you slaughter them at birth.食用牲畜謹記:如果想要以收穫動物的肉作畜牧,你會需要等待該些動物長好長滿,除非你已經快沒有食物了,宰掉一頭長到大的動物永遠會比較有經濟收益,基本上你只會獲得四分之一的肉和皮革,而餵到大的動物只需要花費二分之一的食物。正文一.最棒的最棒Best of the bestEditI made a mistake in egg calculations, since reptiles have litters of eggs. Tortoises raised as meat animals are actually insanely efficient if you need to feed your animals via Kibble or Hay, beating out egg laying chickens by a decent amount. Consider raising them if they won't be grazing, since like chickens they're very inefficient grazers. Do note, that they will happily eat their own fertilized eggs if left in their pen, so it's recommended to have their eggs stored outside their allowed zone.I also made a mistake in forgetting to account for litters at all. This has been updated on the sheet, and has changed a few rankings around, but not that much. Tortoises are even more feed efficient as food now though.正文一.(編輯)(幹這作者到底三小排版= =)哎呀我有一點搞錯了蛋的計算方式,其實爬蟲類也會下蛋,而烏龜其實當作肉畜來養其實還蠻狂的,只要是透過飼料或者是飼草來餵養,而且其實還贏主Main下蛋的雞很多。可以考慮以餵養這一些想龜的方式而不是以放牧來餵養烏龜,因為跟雞一樣就是最好不要吃草。謹記,這些想龜也會喜歡吃自己生出來的受精蛋,所以如果他們生蛋了要記得放在外面不要讓這一些烏龜碰到,要畫好儲存區跟想龜的活動區。然後哎呀我也忘記了要在數值裡計算生蛋(= =),而我已經改過了表單,也改過了這些動物的排名,而其實這樣烏龜是更加的有效率的食物生畜了。The top animals for meat efficiency when given feed are:最有效率的飼餵肉畜生物是以上到下:

Tortoises (Meat) (14 kibble/hay per colonist fed per day) 烏龜(宰出來想龜肉)

Chickens (Eggs) (18) 雞(主要下蛋的雞)

Ibex (20) 大角山羊

Gazelles (22) 蹬羚

Deer (22) 鹿

Ducks (Eggs) (23) 鴨(主要下蛋的鴨)

Foxes (23 kibble only) 狐狸(還特別的指出來只有餵飼料才划)

Turkeys (Eggs) (24) 火雞(主要下蛋的火雞)

Cows (Meat OR Milk Only) (25) 家牛(肉牛或者是只產奶)

Horses (25) 馬

Goats (28) 山羊

Elk / Yak (29) 大角馬鹿/犛牛

Chickens (Meat) (29) 雞(主要宰肉的雞)

Caribou (29) 馴鹿

Chinchillas (29) 栗鼠

The most efficient options for grazing are:而放牧最有效率的肉畜有從上到下這些:

Cows (Meat + Milk OR Milk only) (about 5 grass per day per colonist fed) 牛(肉加上奶或者是就只產奶)(還特別指出每個殖民者透過這一些牛就只要這一些牛每天吞五份草)

Elk / Yak (5) 大角馬鹿/犛牛

Horse (6) 馬

Dromedary (6) 駱駝

Bison / Muffalo (6) 野牛/水牛

Elk / Yak (Milk Only) (6) 大角馬鹿/犛牛(只有產奶)

Pigs (7) 豬

Boomalope (7) (ONLY IF YOU CAN SAFELY SLAUGHTER! cough mods cough) 爆炸艾洛普(就是你們喜歡說的爆炸羊)(作者也很貼心的提示除非可以非常的安全宰殺牠們"咳咳"模組"咳咳")

Dromedary (Milk Only) (7) 駱駝(只產奶)

Turkeys (Eggs) (8) 火雞(只下蛋)

Ostritch (Meat) (8) 鴕鳥(宰肉)

Ibex (10) 大角山羊

Caribou (10) 馴鹿

Turkeys (Meat) (10) 火雞(屠宰肉) (嘉義人:誰叫我?)

Donkeys (10) 驢

To figure out the ratios, use the spreadsheet.如果想要搞清楚這些數值之間的比例,請查上表。For meat only animals, multiply your number of colonists by the number in the column "female meat animals to pawns ratio" to get the number of adult females needed.如果想要知道以屠宰肉畜需要多少數量來滿足,可以以你的殖民地的人數帶入列表中"female meat animals to pawns ratio"(雌性肉畜對比小人的數量比例)來知道如果想要持續的餵飽你的小人需要有多少母種畜。For meat and milk animals, multiply your number of colonists by the number in the column "female meat + milk animals to pawns ratio" to get the number of adult females needed.而如果該畜牲不只產肉還會產奶,也就是把小人總數帶入列表中的"female meat + milk animals to pawns ratio"來得出需要多少母畜牲來餵飽殖民地的小人。In both cases round up to the nearest whole number. You can then halve this number to get the number of adult males. Do not set a max on the young of either gender or on the total numbers. I'd also highly recommend having a minimum of 2 of each gender to prevent an ill-timed disease or drop pod raid from snuffing out your ability to produce. When your herd size grows, you can potentially scale down your number of males to 1/3rd of the females without worry, just keep at least 2-3 males minimum.而兩者都是得出整數,除以二分之一來得出所需要的雄性,最好不要設置最大的年輕未成年數字以及總體數字,而且我也很建議要留下至少公母各兩頭來防止大規模的疾病爆發,或者是空降倉襲擊搞爛你的整個生產,當你的種群變大,你也可以稍微降低公牲畜的數量到對於母的三分之一,但是就是應該保留兩隻到三隻公牲畜在種群裡。For egg or milk only animals, multiply your number of colonists by the number in the column "non-meat animals to pawns ratio" to get the number of adult females you need and round up to the nearest whole number. You technically don't need males once you reach this number, but I would strongly recommend keeping at least 2 males so you can increase your numbers when necessary.如果是只下蛋或者是產奶的動物,一樣就是丟你的人口數進去"non-meat animals to pawn ratio"非肉畜動物與人口比,去找你所需要的母畜牲總數,在找這個數字的整數,而你實際上來說是不需要有公的當你的母的有到這個數字,不過還是強烈推薦要至少留下兩個公的來在需要時增加需求。For milk only animals, I'm assuming it's because of animal personhood or nature primacy ideology you aren't slaughtering. In that case, keep your males separate from your females, and only introduce them when you need more females. Alternatively you can sell the calves periodically, but it can be a long time between the appropriate traders, so be aware and potentially separate the males if the herd is getting out of control between sales. If the reason you're using milk only is because you want smaller pens, you can just slaughter all calves as soon as they're born. To set this up, set a maximum on adult males equal to about half the target number of adult females. Then set a max on the TOTAL animals equal to your number of adult males plus the target number of adult females. Do not set a max to adult females. Now all baby animals will be slaughtered... Unless you're missing an amount from your total cap, in which case they'll grow up to replace the lost animals.而如果說到產奶的畜牲,我會認為因為理念迷因(DLC)裡面的動物人權或者是自然至上迷因所以你不會想要宰這一些動物,所以說最好讓你的公畜牲遠離你的母畜牲,然後只有在要讓牠們產出更多的母產畜才讓牠們接觸,實際上來說你當然可以有一直賣掉這一些牲口的做法,但是可能因為商人會很久才來,所以要小心控制種群的數量,如果你想要只不過是喝母奶而不擴張種群,小的殺就完事了,如果想要讓他們自己殺小的,設一個公成年畜生的數量在你想要的母成年畜生的一半就可以了,然後再設一個最大的總數量在公成年畜生跟想要的母成年畜生加起來的數量,然後不要設置母成年畜生的數量,然後就可以看到小的殺殺殺,除非你有哪個少了,那這一些小畜生就會長大代替。For egg only animals, keep the males strictly separated from the females. You don't want to set up cooking bills using fertilized eggs, and every chick born hurts your feed efficiency. Introduce the males when you want to increase numbers, and remove them once the desired number of females are fertilized.如果要搞下蛋的那種,絕對要把公的完全的隔離,因為你不會想要煮雞蛋仔,然後小雞出生的話又會影響到你餵食這一些成年的動物的效率,只有當你想要弄大族群才丟公的給母的,然後如果數量足夠的母畜牲足夠就分開。Note: On higher difficulties, you need about 20% more meat animals, so plan accordingly. Milk and eggs aren't really affected.標記:在較高的難度,你需要多二十趴的肉畜,而自然的,牛奶和蛋是不受影響的。Opinions作者的個人意見.Cows are in my opinion, the best, most straightforward, and easiest animal to raise. They do require pawn work to get the milk, but this helps level your lower level handlers. You also don't need a huge swarm of them to feed your colonists, helping with performance.牛,在我的想法裡面,就是最牛,最直接,也是最好養的動物,牠們雖然需要有人來擠牛奶,但是也就是算幫你的低等的動物小人升等,而且你也不需要很多的牛來滿足你的殖民地小人,電腦也就不會燒CPU。Basically, just set a cap of cows equal to about 1/3rd of your number of colonists (about 1/2 if on Losing Is Fun), a cap on number of Bulls equal to about half your cows, and then no cap on calves. You'll get a constant supply of milk, and enough meat per year to keep your colony fed on simple meals. Cows work best when you can let them graze, since this will save pawn work to feed them, albeit potentially increase pawn travel time to milk them.基本上只要設一個總數三分之一於你的小人的牛(而在最高難度需要二分之一),公牛的數量只要一半於你的母牛,然後不要設小牛的上限,完全就會有夠持續一年煮成簡單料理的牛奶跟牛肉,牛最好就是讓牠們自己去吃草,因為這樣就不用特意的讓小人去餵牠們,當然也是可能讓小人花更多時間去擠奶。Horses are actually quite efficient when raised for just meat, and double as very fast pack animals. They're only marginally less efficient than cows, and similarly do best as open grazers. You need approximately 1 mare per two colonists (on any difficulty), and half as many stallions, then keep calves uncapped. Extremely simple, and almost no pawn work needed to maintain them if they're grazing.馬其實是為了肉養起來超有效率的,再加上牠們是很快的旅行動物,牠們只是有一點點的輸給牛,最棒的也還是給牠們自己去吃草,你大概需要每兩個人一頭母馬(在任何難度),跟少一半的公馬,然後不要設小馬的上限,就乾單欸,基本上放牠們在畜欄吃草也不需要小人顧這一些馬。If you don't mind a bit more micromanagement, Chickens, Ducks, and Turkeys are, in that order, the best and better than cows per nutrition spent. Note though, that they are best fed with Kibble or Hay, since they are incredibly inefficient when eating grass while grazing, and will quickly strip the land bare (especially chickens and ducks). As such, chickens are better than cows for colonies without a lot of grazing time, whereas cows are much better in year round growing periods since they require smaller pens overall.如果你不是很在意細節操作,雞、鴨、跟土耳其火雞實際上營養比是比起牛還牛的,但是記住,最好就是餵這一些畜生飼料或者是牧草,因為牠們吃草長大真的很糟糕的沒效率,而且草還吃很快(尤其是雞鴨),而雞最好的就是那一些可以放牧時間不多的殖民地,而牛最好的就是可以在較小的畜欄內有較長的可以放牧時間。When raising Chickens, Ducks or Turkeys, keep a bare minimum number of males, and keep them separate from your females. Do not raise them for meat, and do not let many fertilized eggs be created. Only let your male birds in when you need to increase numbers. It's much more efficient to raise fowl for eggs only due to the "Chicksplosion" problem. Since the small birds tend to be inefficient with grass, this problem compounds very quickly when raising chicks. Also note, that you cannot focus on both meat and eggs at the same time unlike Milk producing animals.當你回家養雞、鴨、火雞時,最好留下來數量相當的雄雞,然後要跟母雞分開,最好不要因為肉所以養牠們,也最好不要弄太多的雞蛋仔,只有當你要讓種群數量增加時才讓你的雄雞進去一下,基本上只有為了蛋而養這一些禽類是最好的,因為有所謂的"Chicksplosion"問題(也就是這一類遊戲裡突然迸出來一大堆小雞來瘋狂搶食物),而小雞因為吃草很靠北,所以養小雞的時候要注意,而你是沒辦法可以很好的有同時生產蛋跟肉類的效率的,不像產奶的那一些。For chickens, ducks or geese, you need exactly 4 hens per colonist to feed the colonist on simple meals. Note that chickens eat less than ducks so are always preferable when you have the choice between the two. Geese are only better than ducks when both are raised for meat instead of eggs, but that's still less efficient than just eggs. Turkeys you need 8 hens per 3 colonists. For geese and turkeys though, they're much more efficient grazers than chickens and ducks, and as such work better in biomes with year round grazing, albeit with less space efficiency than cows.而雞鴨鵝基本上你需要有四隻母禽來養一個吃簡單料理的殖民者,記得雞基本上吃的比鴨還少所以可以選雞不要鴨,鵝就更慘了只有產肉的才好一點點,但是還是被產蛋的雞鴨給痛扁,而火雞基本上需要八隻來配對你三個嘉義人殖民者,而大鵝與火雞來說,吃草有比雞鴨好一點,要是全年都有草可以吃會很好,雖然還是痛輸給牛。Note for egg layers, you'll generally want egg boxes to reduce travel time for eggs, which is extra work / logistics, but can save travel time compared to milking animals.記得,下蛋的那一些,你會想要有蛋箱來減少撿蛋的時間,而撿蛋就是有夠浪費時間,但是比起擠牛奶就是爽。If you're looking to feed your colonists with animals and want to keep your wealth down, Chickens (laying eggs) are by far the best option since there's no butchering necessary so no accumulation of leather. Even when you do need to butcher a chicken, they don't produce leather.如果你想要用畜生來餵飽你的小人而不想要有多餘的財富值,雞下蛋應該是目前最好的選擇,因為不需要屠宰所以也就沒有多出來皮革,而就算你需要殺雞,牠們也沒有皮。Finally, as an exception to the egg layer rule, Turkeys are insanely profitable when raised for meat assuming you sell all meat and leather and don't need to worry about feeding them, being beaten only by Thrumbos. This would mean, despite their inefficiencies, if you have enough land to support them, they can feed your colony and generate a ton of wealth. When raised as meat you need about 3 females per colonist on any difficulty.總結來說,可以預期那種下蛋的,養肉火雞真的是可以炭到美丁每當,如果是把肉跟皮都賣得舒舒服服而且還不用餵這一些鳥,真的是發大財,只有輸給獨角獸,就算效率就是笑率,只要有一大片的土地可以養這一些鳥,這一些鳥就可以幫你餵飽還有發大財,養這一些肉火雞的時候不論什麼難度只需要以三隻母火雞對上一個殖民者就可以了。Tortoises are a surprise option that beats cows and chickens when raised for their meat and leather, but are only really worth it if you need to feed them manually due to their inefficient grazing. You need about 1 female per colonist depending on difficulty (Losing is fun try to have 3 per 2 colonists), and about half as many males. Tortoises are still zonable as well, letting you use them as meat shields. They're small and tanky-ish, but they will run in fear if hit at range since they can't be trained for attack, so they're best used in a defensive way, rather than as part of an offensive, although they can still work out in the open as a distraction to the enemy.想龜產肉跟皮其實對我來說很驚訝的竟然打敗了牛跟雞,但是就是最好就是用餵飼料的餵想龜,基本上只要一隻母烏龜配給一個殖民者(最高難度的最好是三隻母烏龜對兩個小人),然後只要一半的公烏龜就夠了,而想龜們還是可以劃區域的,所以可以讓這一些槍男幫你擋槍,牠們是又想又龜的,但是牠們因為無法訓練攻擊所以會附近有槍火就跑掉,所以想龜最好就是龜點,好過讓想龜正面剛,當然還是可以讓他們出去吸引火力。Elks and Yaks are the most efficient non-cow milk plus meat animals. They're honestly very close in performance to cows, especially when grazing, and boast much better survivability in cold climates. You will need more females per colonist than cows, but on Losing is Fun you can still just default to 1 female to 2 colonists like cows. If you have a choice, choose Yaks since they double as pack animals.大角馬鹿跟犛牛是比較好的非家牛的產奶跟肉的動物,雖然牠們跟牛是很接近的,尤其放牠們去吃草,而且牠們還有對於寒冷天氣的加成,你會需要更多的母牛對于人的比例,但是在最高難度還是就像牛只需要一頭母的對兩個小人,如果有得選,犛牛會有更好的負載動物功能。(老實說我不懂他啥小意思,低難度要比較多然後最高難度不用變?真的是問號)Pigs are actually insanely profitable and efficient grazers. They're not quite as good at feeding your people as Cows, but they will bring home slightly more profit. You need about 1 female per 3 pawns, or about 1:2 on Losing is Fun.養豬其實非常炭吉而且牠們吃草真的棒,雖然餵小人不像牛這麼頂但是豬是真的很炭吉,只需要一頭母豬對三個小人或者是高難度一頭母豬對兩個小人。Dromedaries are a great alternative in warm regions, being excellent pack animals with a good leather type. In fact, in particularly hot regions they're potentially preferable to cows thanks to their much higher heat tolerance. If there's no vegetation on the map though, Cows are better (for food), as you'll get more reward out of the same amount of feed, and it's easy to keep cows in an air conditioned barn during heat waves.駱駝是在極端炎熱的氣候比較好的對比,作為優秀的旅隊動物還有很好的皮革種類,事實上,在某一些熱到不能再熱的地方比起牛來說駱駝的耐熱是更好的,如果說地圖上沒有任何的植物,牛會更好的因為你餵牛吃東西所以牛會幫你,而且只要給牛吹冷氣基本上熱浪啥的就沒事了。Bison and Muffalo are identical in meat production stats, and their wools are comparable. They're also both pack animals. If you have the choice, Muffalo are superior due to a slightly better leather type, and slightly better cold protection on their wool. You need 1 female to 2 colonists approximately, and you might want to increase your total number of female livestock by two on Losing is Fun, assuming a standard 8-12 colony size.野牛跟水牛是那種很明顯一臉就是來長肉的,而牠們的毛是需要比較的,兩個都是可以作為旅隊動物,如果可以選的話,水牛會因為皮革比較好所以比較好,而且還有好一點點在保暖的毛的屬性,你大概會需要一頭母牛對上兩個殖民者,高難度下可能會想要稍稍的增加兩頭母牛,假如說你是一個八到十二人的殖民地。Ibex, Deer, and Gazelles are surprisingly nutrient efficient on feed, but suffer in performance when grazing. Ibex still do alright as grazers though, they just need double the space cows do. Deer are 3:4 (4:5 on Losing is Fun), Gazelle are 3:2 on all difficulties, and Ibex are about 1:1 on all difficulties.大角山羊、鹿跟蹬羚是真的挺意外的餵養起來很賺,但是放去吃草就真的不行,大角山羊基本上只需要牛的兩倍空間,鹿就是四分之三(在高難度就是五分之四),蹬羚就是在全難度二分之三,而大角山羊就是兩倍在全難度。Foxes are very profitable, and very nutrient efficient on kibble, beating out Cows. You can also let them "graze" on the enemies in your corpse freezer to save some work / mood on converting them to kibble. They are also one of the few trainable/zonable animals that are efficient for food on feed, although you can't train them to haul anymore. You can still have a massive swarm of attack foxes. If they die, you get meat and valuable furs. The advantage over turtles is that if they're trained to attack, they'll aggressively charge at the enemy, and have decent DPS for a small animal. The ratio for foxes is about 3 females for every 2 pawns, on all difficulties.好狐真的炭吉,用餵的真的很炭吉,就連牛都輸了,而且你也可以讓牠們自由自在的放養在敵人的屍體上面來省工作時間跟心情在製作"飼料",好狐也是那幾個可以訓練跟劃活動區的餵到飽在吃的,雖然沒有辦法可以在訓練好狐搬運,但是還是可以有攻擊蜂群好狐,就算幾個同志不幸犧牲了,你也會得到賠償的肉跟炭吉的皮,好狐的優勢在於可以把牠們訓練成殺人機器,就可以烏拉衝鋒跟萬歲牌衝鋒,而且DPS也不低,基本上需要三個好母狐對到兩個殖民者Bears are actually a decent meat source, and double as good combatants and haulers to boot. Bears are also omnivorous and can be fed corpses, but cannot be fed hay or graze for grass. They will occasionally hunt for themselves if they have free range of the map and there are wild animals though, and then haul you the remains. Two female bears will produce enough offspring to feed 3 colonists, but on Losing is Fun it's better to aim for one to one.熊肉其實很讚,而且打架起來跟充當建設祖國的搬運工是很棒的,熊還是雜食性動物,可以吃屍體啥的,但是就是不能吃牧草跟吃野草,如果牠們有活動空間牠們會時常的自己去野外咬一些東西自己開伙,而且吃剩的還會自己打包帶給主人,兩隻母熊會足夠有小熊可以維尼三個殖民者,但是高難度最好一個一個維尼。Ostriches if raised for meat are a bit better than bears, but don't waste your time raising them for eggs. Ratio is 1:2 females to colonists (2:3 on Losing is Fun). They're reasonably efficient grazers too.鴕鳥肉比起熊還是有一點比較多,但是想吃鴕鳥蛋就還是省省,一比二的母鳥對殖民者比(高難度就二比三),鴕鳥放山鳥其實有點東西。Elephants are an amazing all around animal, but come with an extremely high food cost. They're only worth it on year round grazing maps where you don't have to feed the bottomless pits yourself. 100% make sure these are zoned off all your crops, and away from your meals, kibble, and hay storage, otherwise these greedy buggers will prioritize eating that over the perfectly good grass on the ground. They're actually better than bears for meat if you can feed them via grazing, but much worse otherwise. Two female elephants to three colonists works on all difficulties.大象是真的超級amazing的全能畜生,但是就是要能夠餵飽大象,只有在可以一年四季都有野草可以讓他吃的地圖才可以不會被牠吃倒,要完全的確認這一些大象是沒有可以碰到你的莊稼,而且完全的不會碰到你的餐點,飼料,跟牧草的儲存,要不然這一些養老鼠咬布袋的毋晟仔會吃光你家的人吃的食物而不吃地上長的鮮美的草,而為了肉放養大象吃草其實比養熊還多肉,但是餵大象就....,兩頭母象可以讓三個人有吃有喝又有拿。Note that with Bears and Elephants, I'm not certain that the auto-butcher prioritizes untrained animals, so be aware of that, and potentially manually slaughter these animals when they're fully grown. If someone knows for sure, please let me know in the comments.記得當事情來到了熊跟大象,我不太確定自動屠宰是會先砍沒有訓練過的還怎樣,所以卡注意,最好就是等牠們大了的時候再自動指定砍這一些畜生,當然如果有人知道跟我說個好嗎?If you can manage to keep them tame and trained, Megasloths are identical to Elephants in meat production and ratios but eat about 60% as much, have better leather, and give the best wool, albeit at the cost of not being a valid pack animal.如果你可以保持大巨懶是被馴服而且有訓練的,跟大象比起來肉也產的差不多但是只吃大象的六十趴,皮也更好而且還有超棒的毛,雖然就不是甚麼旅對動物就是了。正文二.對於經濟效益的最好Textile/Profit Animals皮革/炭吉動物All animals have textiles associated with them, but most of the textiles are only really useful for wealth generation. This is actually concerning when you're trying to manage wealth since leather and wool add up very quickly. This is also a problem with colonies relying on the animals only for meat, as you'll quickly find yourself with a stack of plainleather, birdskin, or whatever else.所有的動物都有皮在牠們身上,但是大多數的皮都只適合可以拿來炭吉,而且這個真的很靠北當你想要壓財富值的時候皮革跟毛就跟用衝的一樣,而且也就是那一些只是把動物拿來吃的殖民地最容易發現幹林娘為什麼我他媽的好多輕毛皮還有鳥皮跟其他的三小東西。(玲梁卡好這個大概是每個Rimworld玩家的痛)One of the best uses for these otherwise useless leathers is training your low level crafters and constructors. Another great use is gifting the leather, or the products made from it, to recruit allies for that inevitable mech cluster of doom. You can also sell the leather or products for silver which can be used for a variety of things, but as a note it's less efficient to trade for silver then gift, than to just gift the leather directly.一個最好的使用這一些爛皮的方式就是拿來訓練你的低等級手工殖民者還有建造者,其他就是拿去大撒皮這些破皮,或者是大撒用這些皮做的破爛,來獲得盟友去對付沒辦法避免的機器大軍的毀滅者團,而且也可以賣這一些皮跟破爛來賺錢再來搞點事情,但是說真的先交易成銀子再送禮沒有比直接送皮革來的有炭。A major problem with textiles from animals is having to compete with Devilstrand. Devilstrand is easy to grow, low effort, and easy to scale up or down your supply, arable land allowing.皮他媽最大的問題就是看看人家魔鬼菇有多上進,魔鬼菇種起來,喔,多他媽的EZ,也不用幹嘛,而且要種多少就多少,荒漠地帶也可以種。When it comes to warm weather clothing, Devilstrand is tied with Panthera Fur and Camelhide, and only beaten by Hyperweave. As such, raising Cougars/Panthers for haulers or Dromedaries or Alpacas as pack animals is your best bet in warm climates, but honestly considering Devilstrand's defensive properties, it's probably not worth bothering for just the textile, especially now that dying clothes is a thing.當說到了炎熱天氣的服裝,魔鬼菇跟豹皮還有駱駝皮就平手,就只輸人家超級織物一點,像是這種情況養個美洲豹還是黑豹的來搬運跟駱駝還有羊駝來當旅隊動物就挺穩的,但是你就是說人家魔鬼菇的防禦力想怎麼防禦就怎麼防禦,就別跟我逼逼賴賴那啥破皮,看看人家真的就是個咖。(這裡我想原作者語意有一點不詳,突然說到染衣物?但我又想到dying,嗯)For cold weather garments, especially for extreme cold weather, it's absolutely worth raising a small amount of animals for the textiles alone. Guinea Pigs and Chinchillas have the best combination of easiest to find fur with the best thermal properties. Obviously Thrumbos or Megasloths are better due to the defensive properties of their leather and wool. For more common animals, Muffalos, Alpacas, Bison, or Sheep (in that order) are your best bets. For relatively common fur with good defensive and thermal properties, Wolfskin and Bearskin are the best, with Wolfskin being warmer, and Bearskin being more protective.而如果是寒冷天氣的外衣,尤其是非常的冷,一定是養一些好皮草的動物會比較好,天竺鼠跟栗鼠是有最好的很好找到的皮跟很好的保暖屬性,而不用說獨角獸和大巨懶會更好是因為牠們的皮跟毛的防禦屬性,其他更常見的動物像是水牛、羊駝、野牛、或者是綿羊(照以上順序)算是你的穩盤,相對於其他皮就是有好的防禦屬性跟保溫的屬性,狼皮還有熊皮是最好的,狼皮可以更加的溫暖而熊皮有更多的防禦力。As an aside, if you're looking to keep wealth low and still want to feed your colonists fine or lavish (non-vegetarian) meals, just raise Egg Chickens since they generate almost no wealth.再說,如果你就只是想要壓財富值然後還是想要餵你的人良好還是精緻料理(不是全素的那種)的話,養個雞就好了好嗎因為根本雞就不會生財富值。Best Profit Animals最發大財的動物If you don't have to feed them (eg full time grazing), the following animals have the best profit per female (assuming you sell all meat, leather, and milk):如果你不用去餵(也就是說,鮮草吃到飽),那這一些動物會是每一頭母的最有利潤的動物(假設說你賣掉所以的肉,皮,跟牛奶)。

Thrumbos (12.5k per year including the Horn) 獨角獸(一年賺一萬兩千五百塊,包括角)

Turkeys (meat farm not egg farm) (9.9k) 火雞(賣火雞肉而不是火雞蛋)(看來嘉義人還是挺捧場的)

Pigs (9.6k) 豬

Cows (9.5k) 牛

Muffalo (9.3k) 水牛

Bison (9.2k) 野牛

Megasloth (9.0k) 大巨懶

Elk (8.1k) 大角馬鹿

Yak (8.1k) 犛牛

Boomalope (8.1k) (if you can safely slaughter them ONLY eg via a mod) 爆炸艾洛普(只有當你可以很安全的殺艾洛普的時候)(也就是說用模組啦)

Dromedary (8.1k) 駱駝

Elephant (7.9k including the Tusks) 大象(包括角)

Horse (7.9k) 馬

Warg (6.7k) 座狼

Capybara (6.5k) 水豚

If you do have to feed them, or have limited grazing space, these animals give you the best profit per nutrition (note that small animals may be much less efficient if relying on grazing due to wasted eating):假設說如果需要餵牠們,或者是可以放牧的空間很小,這些動物會給你更好的利潤在你餵的每一份食物(注意小東西給牠們吃草也許會更加浪費)

Tortoise!? (80.81 silver per nutrition per year) 想龜!? (每年每餵一份營養值八十銀)

Chinchilla (66.71) 栗鼠

Fox (Any) (56.48) 好狐(任何種)

Guinea Pig (52.22) 天竺鼠

Ibex (52.13) 大角山羊

Gazelle (49.86) 蹬羚

Deer (47.91) 鹿

Capybara (44.33) 水豚

Horse (42.84) 馬

Cow (40.74) 牛

Muffalo (40.19) 水牛

Bison (39.45) 野牛

Warg (37.33) 座狼

Goat (36.69) 山羊

Bear (35.49) 熊

A takeaway from this would be that the animals that appear in the top ranks of both lists are probably quite versatile and profitable. Given that, we can see Cows, Muffalo, Bison and Horses are just generally all around good animals for profit or food.簡單來說就是霸榜的那幾個都是很多樣性而且很炭吉,像是牛,水牛,野牛,還有馬就是怎樣都很頂的不論是拿來吃的還是炭吉的。Tortoises absolutely blow everything else out of the water in terms of profit margins on feed, so are a great alternative in Desert or No Growing time colonies when kept in a temperature controlled enclosure. Chinchillas, Foxes, and Guinea Pigs also do well in profit margins like Tortoises likely due to their low hunger rates and big litter sizes.想龜真的是頂他媽的不論是在炭的吃的每一分錢,也就是說會一樣很好的東西像是在沙漠裡或者是沒有辦法長植物而必須要保持溫度調節的殖民地,花栗鼠、好狐跟天竺鼠也會有很好的利潤的比例在於就像是烏龜不太容易餓跟生很多。Also a note on Thrumbos, you can feed them over the winter by planting trees in the spring/summer. The trees will not die in the winter, and Thrumbos can graze on them. Note they will eat a fair number of trees though.還有注意獨角獸,你可以餵獨角獸吃春天夏天種的樹來讓他度過冬天,樹在冬天不會死,然後獨角獸又吃得很開心,雖然牠們吃樹會吃很多就是了。正文三.戰鬥勞動動物Working/Combat Animals戰鬥/勞動動物My personal favourite is Elephants. They're extremely beefy, deal good damage, can haul, and function as pack animals. They're also horrible to keep fed if you don't have the ability to let them graze, but if they can graze, they're probably the best in slot animal, being the easiest wild hauler to keep trained, one of the strongest fighters, and also pack animals.我個人喜好的是大象,牠們真的紅幹,咬人又超兇,可以搬運,而且也可以當旅隊動物,雖然說如果沒有辦法給牠們吃草就很糟糕,但是要是牠們可以吃草,牠們大概是最好的動物,是很好訓練的搬運動物,也是戰鬥力很頂的,還是旅隊動物。In terms of the best pure hauling animal, Labradors are the best, followed closely by Huskies. Pick Huskies only if you need the extra cold weather resistance since they have much higher nutrition requirements. They aren't great in combat though, but in large groups can still deal some good damage. They keep their training a lot longer than any other hauling animals. That being said, a Husky has nearly double the hunger rate of a Panther, and a Lab has a higher hunger rate than a bear, without any combat potential.如果要說最好的純搬運動物,拉不拉多大概是最好的,緊接著哈士奇,只有在需要額外的寒冷保護才選哈士奇,要不然牠們其實比較會吃,而狗勾戰鬥力基本都不太強就是了,但是很大一團汪汪還是可以有很強的傷害,這些狗勾比起其他搬運動物會保持牠們的訓練更長時間,那就是說,一個二哈會比一隻黑豹還要慢兩倍餓,一個小拉會比起熊還來的慢的餓,而牠們就是少更多的戰鬥力。In terms of the best combat animal per feed, it's got to be the Bear. They're about 2/3rds as beefy as an Elephant, deal about 9/10ths the damage, but eat 1/5th the amount, and they're omnivores. The downside is they can't graze, but they will hunt, and can chow down on corpses just fine. They also can haul, but they're just a tiny bit harder to keep tame than an elephant. Note that Polar bears are harder to tame and keep tame than Grizzly bears.要說最好餵的戰鬥寵物就是熊了,牠們有大象三分之二的坦度,有十分之九的傷害,但是只吃大象的五分之一,而且又雜食,但是就是牠們不能夠吃草,但是牠們會吃荒野自助餐,而且Moku moku屍體什麼的很輕鬆,牠們還可以搬運,但是比起大象就是有一點不太好去訓練,備註北極熊有一點比起灰熊還要難訓練。With the nerfs removing their hauling, their lower health and damage, and moderate hunger rate and limited diet (ONLY raw meat or corpses), Wargs are no longer that great. They are a bit easier to keep trained than any other wild animal though as a trade off, making them decent combat only animals, but I think Bears still beat them in this field. They have decent (but not great) profit and meat margins though, making them a very middle of the road animal in all respects.又是削牠們的搬運能力又是比較少的血量跟傷害,還有一定量的飢餓速度跟只能吃固定的東西(只能吃生肉跟屍體到底是三小?),座狼就是沒有比較強了,雖然就是有一點的比較好訓練,但是就是只剩戰鬥功能的動物,而且熊還是完勝到底?座狼還是有不錯的價值還有肉的產量,讓他看起來有一點協咖的樣子就是了。Cougars/Panthers are a good alternative to pre-nerf Wargs, having nearly the same health, more damage, and only a slightly higher hunger rate. They're also very fast, and great to let loose on retreating pawns. They're also slightly easier to keep trained than Wolves are, although they eat about 60% more. They can eat kibble though, so you can still water down their meat requirement unlike Wargs, and like any good carnivore they'll nibble on your fallen enemies.美洲豹跟黑豹就是有一點像是被薛的座狼,有類似的血量,更多的傷害,然後只有高一點點的飢餓速度,這一些豹也跑很快,也可以很好的拿來追逃跑的敵人,而且牠們比起狼來說還一點的更好訓練,雖然牠們比起狼吃的更多六十趴,但是牠們可以吃飼料,所以可以灌一些水在牠們的餐點裡面不像座狼,而且像是其他的肉食動物一樣牠們會細嚼慢嚥你的敵人。Wolves are very middle of the road. They are one of the hardest animals to keep trained, are very squishy, and don't deal that high of damage. They do have a ridiculously low hunger rate though, being less than half that of a Labrador, and they have an average of 2 puppies per litter letting them recoup their numbers faster than Bears or Big Cats. That being said, a Bear has more than double their combat effectiveness, and less than double their hunger rate. They're fast like panthers though. Unlike panthers they're less likely to come home safe after hunting. That being said, if you have to manually feed a hauling animal, wolves are by a big margin the least work, but you'll spend more work than a Labrador by a big margin keeping them trained.狼大哥那說起來就是穩,雖然就是野了一點,還不聽勸,而且咬人還不痛,但是牠們就是不太跟你討飯吃的,吃的比拉不拉多一半的飯都還少,而且平均一次產崽還會可能兩個所以補充新進人員的速度就是會比熊跟大貓快,那就是說,有一頭熊的戰鬥力而且還比熊吃兩倍更少的飯,而且跑得跟豹一樣快,雖然一次出勤就沒辦法保證還有什麼留著,而且就是吃飯不要找他但是要多一點訓練狼。Megasloths are a cold weather elephant in terms of health, do a bit less damage, but eat about 2/3rds as much. They also produce the best wool, and one of the best textiles in leather. That being said, they're a lot harder to tame, and keep trained than an Elephant. Unlike most of the hauling animals they can graze, but aren't a pack animal. Overall, if you can get your hands on them, and have ample grazing opportunities, they're a great all-rounder animal that just take a lot of work to keep trained.大懶就是冷到死的地方的大象血條動物,雖然抓人比較不痛,但是吃的就是三分之二的少,而且牠們產的毛就是棒,也是幾個比較好的皮革,也就是說,牠們比較難可以被馴化也比大象還要難練,不像是其他的搬運動物這一些大懶可以吃草,但是就不是旅隊動物了,總的來說,如果有機會可以摸摸這一些大懶,然後可以有充足的讓牠們吃草的機會,牠們是很好的只吃很多訓練時間的動物。Finally, Thrumbos. Oh boy these things are amazing. They have the most health by a factor of two, deal 50% more damage than an Elephant, have the best textile in the game, produce a valuable horn when butchered, have actual armour further raising their ridiculous health, and only eat a tiny bit more than an Elephant. They are a tiny bit harder to tame and keep trained than a Megasloth, but MUCH MUCH more worth it. If you have a pawn capable of keeping up with a breeding pair of these, and have the means to feed them, do it.最後,獨角獸,喔喔喔喔喔獨角獸超棒,牠們的血量是真的很多,咬人的傷害比起大象還多五十趴,擁有在這個遊戲裡最好的皮,還會掉超值錢的獨角獸角,還有很扯的護甲數值,然後就只吃的比起大象多一點點,就只是一點點的比起大懶還難練,但是超級划,如果可以養這一些獨角獸也可以讓牠們吃得起,來。Overall I'd rank the hauling animals (assuming year-round grazing is available):總體來說我會這樣排這一些搬運動物(假設可以給牠們吃一整年的草)

Thrumbo (good luck) 獨角獸(運氣)

Megasloth (also good luck) 大懶(就運氣)

Elephant 大象

Bears 熊

Labrador 拉拉不拉多

Panther/Cougar 黑豹/美洲豹

Wolves 狼

Husky 哈士奇

If you have to feed your animals manually, eg 10/60 growing season, extreme desert, ice sheet, or sea ice:如果你需要餵這一些動物的話 (也就是說地圖鳥不生蛋狗不拉屎)

Bears 熊

Labrador 拉不拉多

Wolves 狼

Panther/Cougar 黑豹/美洲豹

Husky 哈哈奇

Megasloth 大懶

Thrumbo 獨角獸

Elephant 大象

In terms of combat, outside of meme strategies of breeding a swarm of small animals or boomrat charges via zoning (these still work in 1.3 btw) I'd probably say:如果說在戰鬥方面,除去掉迷因戰術,像是養一大堆的烏拉衝鋒跟萬歲衝鋒牌,還是什麼安拉牌爆炸鼠用區域自殺炸彈(而且還是在1.3有用),我會說。

Thrumbo 獨角獸

Megasloth 大懶

Elephant 大象

Bears 熊

Panthers 黑豹

Turtle Meme strats 想龜的萬歲牌衝鋒

Wolves 狼(e04)

Boomrat Meme strats 抱抱鼠自殺炸彈

Dogs 狗(幹狗爆還輸爆炸鼠)

Edit: Given that turtles are so ridiculously efficient when manually fed, consider using turtles as meat shields via zoning, since they're still zonable in 1.3. If they die, you get meat and leather, if they live, you still get meat and leather. They won't kill anything really, but they will soak hits for your colonists, as such they're weaker than good combat hauling animals, but still somewhat viable. They also are hard to hit and have armour, so they're a lot less likely to go down than you'd expect.編輯:雖然說龜狗是真的很好養,垃圾養垃圾大,用劃區塊把槍男當作肉盾1.3還是可行的,如果想龜死了一隻,你會得到補償的肉和皮革,如果沒死,還是會有肉和皮革,雖然槍男打不死任何人,但是牠們可以很好的吸引砲火,就是這樣牠們雖然比起一般的戰鬥搬運動物還爛,但是是可以接受的,而且牠們很難被打到而且還有護甲,所以牠們基本上比你想像的難被打倒。Note: Training time is a real concern especially with Thrumbos and Megasloths. If you don't have a handler able to keep up with them, Elephants and Bears are best in slot for grazing and feed diets respectively.註記,大懶跟獨角獸的訓練時間是個有點嚴重的問題,如果你沒有可以訓練這一些動物的人,大象跟熊會是更好的可以吃草跟餵食物的兩個。Boomalopes爆炸艾洛普Boomalopes are a special case, in that you can't really slaughter them (without mods), but they produce Chemfuel, which no other animal does. Boomalopes produce enough Chemfuel to power a bit less than 2 and a half Chemfuel Generators per day, and as such they are power positive to feed themselves.爆炸艾洛普是比較特別的案例,你基本上沒有辦法可以屠宰牠們(除了有模組),但是牠們會可以擠出來生物油料,沒有其他的動物可以(爆炸鼠問號),爆炸艾洛普可以生產足夠的生物油料給兩台半又少一點的生物油料燃料機一天的發電,所以牠們可以自體發電的循環來飽足自己。3 Boomalopes will produce 33 Chemfuel per day at the cost of about 2.58 nutrition, or about 52 Kibble, Hay, or Rice. A refinery produces 35 chemfuel from 3.5 nutrition (not including hay or meals). This means a Boomalope is more efficient, albeit more of a liability, than a Refinery. Also, delivering hay/kibble and milking boomalopes uses quite a bit less work.三頭艾洛普會以2.58的營養值代價以生產33單位的油料,或者意味著52個飼料,牧草,或者米,一個煉油機只能從3.5營養值提煉35油料,就說明了一頭艾洛普是普遍比較有效率,雖然說比較煉油廠來說不可靠,例外,給艾洛普送吃的跟擠艾洛普奶會需要比較少的工作時間。Boomalopes are also efficient grazers (same as cows), so they work well when manually fed, or grazing. They definitely shine on extreme maps or for underground bases as a fuel source though, since Chemfuel Generators are easier to protect.艾洛普同時也是較為優秀的放牧動物(就像是牛),所以牠們也是餵養跟放牧都很好的動物,而牠們最能夠發光發熱的點在於極端環境的地圖或者是地下殖民地的油料來源,因為油料發電機比較好保護。If you do this, make sure the boomalopes are segregated as much as possible to prevent chain reactions, and prevent them from overbreeding, since culling their numbers is extremely dangerous.如果你真的要養爆炸艾洛普,最好要確保爆炸艾洛普是有分隔開來的來防止連鎖反應,要小心不能夠養過於多的數量,因為數量一多容易初四。Conclusions結論If you're on a map with lots of grazing time per year, Cows are basically the easiest food animal to keep, and they give a large profit via meat, milk, and leather. If you need to manually feed your animals, Tortoises are the most efficient food and profit animals when raised for meat, and Chickens are the second most efficient via egg laying but aren't great for wealth. Cows are still decent even if you need to feed them though, so I'd strongly recommend cows.如果你是在一個有比較多的放牧時間的地圖,牛基本上就是最簡單的食物來源,而牠們基本上會給予你大量的來自肉,牛奶,皮革的收益,而如果是需要一直餵養動物的情況,烏龜會是最好的食物和經濟動物,而雞是第二好的而雞會有較少的財富值成長,而牛就是一直都是很好的動物,就算說會需要去養牛,但是還是會推薦養牛。With grazing, Muffalo and Bison are the most profitable pack animals, and Thrumbos, Meat Turkeys, Pigs, and Cows are the top 4 most profitable animals when you don't have to worry about feeding them.有放牧的話,水牛以及野牛是最有利潤的旅隊動物,而獨角獸,肉火雞,豬跟牛是最有利潤的不去餵牠們的動物。Without grazing, Tortoises are the most efficient profit and food per nutrition of any animal by a decent margin, bizarrely enough. Horses, Cows, Muffalos, and Bisons remain good options though. Chinchillas take the number 2 overall spot, and Foxes, Guinea Pigs, and Ibex are very nutrition to profit efficient rounding out the top 5.沒有辦法放牧的話,烏龜會是最有經濟效益以及食物效益的動物,馬,牛,水牛,野牛也都是還可以的選項,栗鼠會是無法放牧的各種可能第二好的有較好收益的,同時還有狐狸、天竺鼠、與大角山羊,是足夠的有經濟效益的前五名。With grazing, Elephants are probably the easiest and most useful animal to keep, being tough in combat, good haulers, being decent for profit, pack animals, and being grazers with all those traits. Thrumbos and Megasloths are better overall, but much harder to tame and keep trained and do not qualify as pack animals.有放牧的話,大象大概是最簡單的最有用的動物,大象超強的戰鬥力,很好的搬運動物,也很有價值,還有是旅隊動物,重點就是吃個草什麼都有了,而獨角獸與大懶是更好的選項,但是更難訓練也更不強的旅隊能力。Without grazing, Bears are the best all-rounders, being good combatants, haulers, having good leather and profit, a decent meat efficiency, and eating less than even Labradors. As omnivores you can feed them almost anything (including raiders), but they won't graze. They're as easy to keep tame as the big cats, but a bit slower, so they're better as a defensive line than a charge.沒有放牧,熊大概是比較好的全能動物,很好的戰鬥力,會搬運,皮又棒又值錢,還可以的肉產量,吃的比拉不拉多還少,雜食性的熊可以餵很多東西(像是敵人),但是就是不吃草而已,牠們也跟大貓一樣很容易馴服,但是比較慢,所以最好把熊留在後備防禦也不要衝鋒。Labradors are the best haulers due to lack of upkeep for training, but they do eat quite a bit compared to a lot of the other haulers that don't graze so be aware of that. Huskies are worse than Labs unless you absolutely need the cold weather resistance.拉不拉多是最好的搬運動物,因為不需要過多的訓練,但是拉不拉多吃的比較多而且又不去吃草所以要注意,而哈士奇基本上就是比拉不拉多爛,除非是有意願要有寒冷天氣的保護。When deciding between the big cats or wolves, it's a trade off of food to combat effectiveness. Big cats are quite a bit better in combat, and are a bit easier to tame and keep tame, but eat about 60% more.而決定要大貓還是狼,就是看省食物還是要戰鬥力,大貓戰鬥就是比較兇而且也比較好訓練,但是就是多吃六十趴。Finally, a note on the male ratios. I typically recommend a 1:2 males to females ratio, as it will ensure there's very little downtime between birth and fertilization. Once your herd is going though, you could potentially prune this down to 1:3 without any real issues, as long as you have enough males to safely absorb any losses. In general though, males barely impact the formulas since females and their offspring outnumber them by a big margin.最後,就是要說公畜牲的比例,本質上會推薦1:2的公跟母的比例,然後就是大概會需要等待出生跟受孕的時間,當你的種群有變大之後,你就可以一點的將比例調和到一比三的程度而很少會有問題,只要保證能夠有足夠的雄性去補足損失的個體,因為整體來說,雄性不太會影響整體雌性產下後代的數量。

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a41818414

如果說我翻譯的感覺像是機翻,其實沒錯,原作者的遣詞我翻譯出來就會像是機翻,我已經很想要潤飾成像是台灣人有一點帶有趣的講解方式來翻譯,但是重點是我又不可以過分的潤飾。

B11

2023-09-03 13:51:43

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a41818414

還想說其實這個作者的文法跟語法其實很像我的一個印尼華人朋友,都喜歡倒敘的文法語法,基本上對於程度比較有到的人都可能會覺得很彆扭。

B12

2023-09-03 14:48:25

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a41818414

而不開玩笑,那個印尼朋友看起來是我可能看過最自大的白痴之一,總是覺得自己英文程度多好,而我雖然也不是甚麼咖但是我內人也是個英文C1,多益完全沒輸的那種。

B13

2023-09-03 14:51:12

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a41818414

我至少也沒有被內人嫌棄我的英文就是了但是印尼老哥真的他的英文對我來說有一點噩夢。

B14

2023-09-03 14:52:17

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雲玩家

感謝翻譯

B15

2024-08-07 14:29:21

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